:V Self-explanatory :P
So, I was playing and think: What happens if you have /sell hand on skyblock?
And I came to a solution: Well... is a bit too op, especially for grinders *cough* me *cough*
But still, I find it is a necessity to add the command /sell hand, but with a twist...
Depends on your rank, if you use /sell hand, it will have a percentage deducted on your sale!
Member rank: No access
Mite: 40% deducted (So if you sell something for 100$ you will only get 60$)
Islander: 30% deducted (So if you sell something for 100$ you will only get 70$)
Ender: 25% deducted (So if you sell something for 100$ you will only get 75$)
Shulker: 20% deducted (So if you sell something for 100$ you will only get 80$)
Elytra: 15% deducted (So if you sell something for 100$ you will only get 85$)
Dragon: 10% deducted (So if you sell something for 100$ you will only get 90$)
For those who are about to say: Look Moonely, isn't that just a tactic to make people buy top rank? OMG is broken af, etc etc. And my answer is...
Because is just a necessity that makes me create this. Yes, is handy to sell hand with a single command, but look, this is Skyblock. You don't have to rush and sell things like Prisons. You are supposed to play this game slowly and chill. Is just make things faster but with a cost.
For all those who are reading this, I am going to make this simple: Be careful on which pickaxe you apply custom enchants on.
Because this had happened to me recently, so I want to share it:
-Bug: Custom enchants lowering the unbreaking durability
-Description: When you apply custom enchants onto the pickaxe, it will disregard unbreaking and treat the pickaxe with unbreaking 0
-How to recreate it: Just apply custom enchants onto any pickaxe with unbreaking (most preferred unbreaking 10) and do a bit of mining
Pretty simple, pretty self-explanatory. Since it is virtually impossible to get tokens, so why don't we change it to in-game money?